/*

Lollipop and the Idiots Guide To Config Making (named so cause it sorta looks like those big swirly lolipops.)
By Chris Sherrill


I decided to explain what this config does because of the lack of people doing so in their own work, and outside of the tutorials included with g-force, the configs people write are very confusing to someone who has very shaky experience in math (ie, me, and i consider myself an above average person when it comes to math with people in my age group) I encourage you to do the same, and to do so in terms simple enough for, lets say, the average 9-10 grader, because not everyone out there is a math expert, and you dont have to be to get results with this, you just have to play around with the numbers until you come up with somthing neat.
*/

Aspc=1,

/*this chooses the direction of the swirl, this little formula is cool, because it basicly returns 1 or less than one, like a yes or no; in this case,it decides whether to spin left or right.*/
A0="sgn(1*(rnd(.2)-.1))",


/* I cant really explain the sgn function, makes my head spin when I think about what it does, just look it up in the documentation. What I can say it does is tell the computer to use the decison it made earlier to to make r positive or negative, (which btw will be used later to make the spin effect)*/
D0="1 / ( A0 * ( .001 + r ) )",

/*ok, its time for me to fess up, i swiped the formula for srcR from "simple sine sphere" and added the *(.92+rnd(.002) to smooth it out, (yeah i got that one from another config too, give me a break here, i havent even taken trig yet, so i dont even know what the hell theta or r is anyway) Just know that r+.2*sin(6.28319*r) makes a circular shape. Also know that when you multiply .92+rnd(x) to r that it fuzzes up the picture, the smaller the decimal, (x) the less it fuzzes it up (try replacing the .002 in parintesis with .5 and see what happens) */
srcR="(r + .2 * sin(6.28319*r))*(.92 + rnd( .002 ) )",

/*this one, on the other hand, i figured out myself, I have no clue how it does what it does, I just know it does what i want it to do. (If you know, Kudos for you, i realy dont care, you aready know more than I do. If you can explain it in terms a complete idiot can understand, consider a carrer in teaching.)  The formula, i can, however, break down. It's: Theta + amount of twist/r or -r. 
Still don't understand? The amount of twist in this case is .05, try beefing it up to .5 and see what happens, but you have to watch very closely to be able to tell the differnce(if you make it higher than 1 it pretty much messes the picture up, try it, it wont hurt anything). The r or -r part may seem confusing, but just replace the D0 with r, look at the results, and then replace it with -r. Can you tell the difference between the two? r makes it spin clockwise, -r makes it spin counter clockwise    */
srcT="theta + .05 * D0",

/* this is somthing i actually understood completley, its the lowest version of g-force you want it to be compatible with times 100, if you use some of the new features like sprites, text, ect. make sure you have this set high enough so that you don't mess up the people that are too lazy to get an upgrade to g-force.
That's all there is to it, if you don't understand, just play around with it, I'm 99.9% sure that if you mess up, it won't do any dammage, and you might figure out somthing for your trouble, (like a use for all that crap they are cramming (or did cram) in your head that you swear (or swore) you would never use) */
Vers=100